          cmd LC_ID_DYLIB
      cmdsize 48
         name ./libGLESv2.dylib (offset 24)
   time stamp 0 Thu Jan  1 08:00:00 1970
      current version 0.0.0
compatibility version 0.0.0
_EGL_ChooseConfig T
_EGL_CopyBuffers T
_EGL_CreateContext T
_EGL_CreatePbufferSurface T
_EGL_CreatePixmapSurface T
_EGL_CreateWindowSurface T
_EGL_DestroyContext T
_EGL_DestroySurface T
_EGL_GetConfigAttrib T
_EGL_GetConfigs T
_EGL_GetCurrentDisplay T
_EGL_GetCurrentSurface T
_EGL_GetDisplay T
_EGL_GetError T
_EGL_GetProcAddress T
_EGL_Initialize T
_EGL_MakeCurrent T
_EGL_QueryContext T
_EGL_QueryString T
_EGL_QuerySurface T
_EGL_SwapBuffers T
_EGL_Terminate T
_EGL_WaitGL T
_EGL_WaitNative T
_EGL_BindTexImage T
_EGL_ReleaseTexImage T
_EGL_SurfaceAttrib T
_EGL_SwapInterval T
_EGL_BindAPI T
_EGL_CreatePbufferFromClientBuffer T
_EGL_QueryAPI T
_EGL_ReleaseThread T
_EGL_WaitClient T
_EGL_GetCurrentContext T
_EGL_ClientWaitSync T
_EGL_CreateImage T
_EGL_CreatePlatformPixmapSurface T
_EGL_CreatePlatformWindowSurface T
_EGL_CreateSync T
_EGL_DestroyImage T
_EGL_DestroySync T
_EGL_GetPlatformDisplay T
_EGL_GetSyncAttrib T
_EGL_WaitSync T
_EGL_SetBlobCacheFuncsANDROID T
_EGL_CreateNativeClientBufferANDROID T
_EGL_GetCompositorTimingSupportedANDROID T
_EGL_GetCompositorTimingANDROID T
_EGL_GetNextFrameIdANDROID T
_EGL_GetFrameTimestampSupportedANDROID T
_EGL_GetFrameTimestampsANDROID T
_EGL_GetNativeClientBufferANDROID T
_EGL_DupNativeFenceFDANDROID T
_EGL_PresentationTimeANDROID T
_EGL_CreateDeviceANGLE T
_EGL_ReleaseDeviceANGLE T
_EGL_QueryStringiANGLE T
_EGL_QueryDisplayAttribANGLE T
_EGL_CopyMetalSharedEventANGLE T
_EGL_ReleaseHighPowerGPUANGLE T
_EGL_ReacquireHighPowerGPUANGLE T
_EGL_HandleGPUSwitchANGLE T
_EGL_ForceGPUSwitchANGLE T
_EGL_PrepareSwapBuffersANGLE T
_EGL_ProgramCacheGetAttribANGLE T
_EGL_ProgramCacheQueryANGLE T
_EGL_ProgramCachePopulateANGLE T
_EGL_ProgramCacheResizeANGLE T
_EGL_QuerySurfacePointerANGLE T
_EGL_CreateStreamProducerD3DTextureANGLE T
_EGL_StreamPostD3DTextureANGLE T
_EGL_SwapBuffersWithFrameTokenANGLE T
_EGL_GetMscRateANGLE T
_EGL_ExportVkImageANGLE T
_EGL_WaitUntilWorkScheduledANGLE T
_EGL_GetSyncValuesCHROMIUM T
_EGL_QueryDeviceAttribEXT T
_EGL_QueryDeviceStringEXT T
_EGL_QueryDisplayAttribEXT T
_EGL_QueryDmaBufFormatsEXT T
_EGL_QueryDmaBufModifiersEXT T
_EGL_CreatePlatformPixmapSurfaceEXT T
_EGL_CreatePlatformWindowSurfaceEXT T
_EGL_GetPlatformDisplayEXT T
_EGL_DebugMessageControlKHR T
_EGL_LabelObjectKHR T
_EGL_QueryDebugKHR T
_EGL_ClientWaitSyncKHR T
_EGL_CreateSyncKHR T
_EGL_DestroySyncKHR T
_EGL_GetSyncAttribKHR T
_EGL_CreateImageKHR T
_EGL_DestroyImageKHR T
_EGL_LockSurfaceKHR T
_EGL_QuerySurface64KHR T
_EGL_UnlockSurfaceKHR T
_EGL_SetDamageRegionKHR T
_EGL_SignalSyncKHR T
_EGL_CreateStreamKHR T
_EGL_DestroyStreamKHR T
_EGL_QueryStreamKHR T
_EGL_QueryStreamu64KHR T
_EGL_StreamAttribKHR T
_EGL_StreamConsumerAcquireKHR T
_EGL_StreamConsumerGLTextureExternalKHR T
_EGL_StreamConsumerReleaseKHR T
_EGL_SwapBuffersWithDamageKHR T
_EGL_WaitSyncKHR T
_EGL_PostSubBufferNV T
_EGL_StreamConsumerGLTextureExternalAttribsNV T
_GL_AlphaFunc T
_GL_AlphaFuncx T
_GL_ClearColorx T
_GL_ClearDepthx T
_GL_ClientActiveTexture T
_GL_ClipPlanef T
_GL_ClipPlanex T
_GL_Color4f T
_GL_Color4ub T
_GL_Color4x T
_GL_ColorPointer T
_GL_DepthRangex T
_GL_DisableClientState T
_GL_EnableClientState T
_GL_Fogf T
_GL_Fogfv T
_GL_Fogx T
_GL_Fogxv T
_GL_Frustumf T
_GL_Frustumx T
_GL_GetClipPlanef T
_GL_GetClipPlanex T
_GL_GetFixedv T
_GL_GetLightfv T
_GL_GetLightxv T
_GL_GetMaterialfv T
_GL_GetMaterialxv T
_GL_GetTexEnvfv T
_GL_GetTexEnviv T
_GL_GetTexEnvxv T
_GL_GetTexParameterxv T
_GL_LightModelf T
_GL_LightModelfv T
_GL_LightModelx T
_GL_LightModelxv T
_GL_Lightf T
_GL_Lightfv T
_GL_Lightx T
_GL_Lightxv T
_GL_LineWidthx T
_GL_LoadIdentity T
_GL_LoadMatrixf T
_GL_LoadMatrixx T
_GL_LogicOp T
_GL_Materialf T
_GL_Materialfv T
_GL_Materialx T
_GL_Materialxv T
_GL_MatrixMode T
_GL_MultMatrixf T
_GL_MultMatrixx T
_GL_MultiTexCoord4f T
_GL_MultiTexCoord4x T
_GL_Normal3f T
_GL_Normal3x T
_GL_NormalPointer T
_GL_Orthof T
_GL_Orthox T
_GL_PointParameterf T
_GL_PointParameterfv T
_GL_PointParameterx T
_GL_PointParameterxv T
_GL_PointSize T
_GL_PointSizex T
_GL_PolygonOffsetx T
_GL_PopMatrix T
_GL_PushMatrix T
_GL_Rotatef T
_GL_Rotatex T
_GL_SampleCoveragex T
_GL_Scalef T
_GL_Scalex T
_GL_ShadeModel T
_GL_TexCoordPointer T
_GL_TexEnvf T
_GL_TexEnvfv T
_GL_TexEnvi T
_GL_TexEnviv T
_GL_TexEnvx T
_GL_TexEnvxv T
_GL_TexParameterx T
_GL_TexParameterxv T
_GL_Translatef T
_GL_Translatex T
_GL_VertexPointer T
_GL_ActiveTexture T
_GL_AttachShader T
_GL_BindAttribLocation T
_GL_BindBuffer T
_GL_BindFramebuffer T
_GL_BindRenderbuffer T
_GL_BindTexture T
_GL_BlendColor T
_GL_BlendEquation T
_GL_BlendEquationSeparate T
_GL_BlendFunc T
_GL_BlendFuncSeparate T
_GL_BufferData T
_GL_BufferSubData T
_GL_CheckFramebufferStatus T
_GL_Clear T
_GL_ClearColor T
_GL_ClearDepthf T
_GL_ClearStencil T
_GL_ColorMask T
_GL_CompileShader T
_GL_CompressedTexImage2D T
_GL_CompressedTexSubImage2D T
_GL_CopyTexImage2D T
_GL_CopyTexSubImage2D T
_GL_CreateProgram T
_GL_CreateShader T
_GL_CullFace T
_GL_DeleteBuffers T
_GL_DeleteFramebuffers T
_GL_DeleteProgram T
_GL_DeleteRenderbuffers T
_GL_DeleteShader T
_GL_DeleteTextures T
_GL_DepthFunc T
_GL_DepthMask T
_GL_DepthRangef T
_GL_DetachShader T
_GL_Disable T
_GL_DisableVertexAttribArray T
_GL_DrawArrays T
_GL_DrawElements T
_GL_Enable T
_GL_EnableVertexAttribArray T
_GL_Finish T
_GL_Flush T
_GL_FramebufferRenderbuffer T
_GL_FramebufferTexture2D T
_GL_FrontFace T
_GL_GenBuffers T
_GL_GenFramebuffers T
_GL_GenRenderbuffers T
_GL_GenTextures T
_GL_GenerateMipmap T
_GL_GetActiveAttrib T
_GL_GetActiveUniform T
_GL_GetAttachedShaders T
_GL_GetAttribLocation T
_GL_GetBooleanv T
_GL_GetBufferParameteriv T
_GL_GetError T
_GL_GetFloatv T
_GL_GetFramebufferAttachmentParameteriv T
_GL_GetIntegerv T
_GL_GetProgramInfoLog T
_GL_GetProgramiv T
_GL_GetRenderbufferParameteriv T
_GL_GetShaderInfoLog T
_GL_GetShaderPrecisionFormat T
_GL_GetShaderSource T
_GL_GetShaderiv T
_GL_GetString T
_GL_GetTexParameterfv T
_GL_GetTexParameteriv T
_GL_GetUniformLocation T
_GL_GetUniformfv T
_GL_GetUniformiv T
_GL_GetVertexAttribPointerv T
_GL_GetVertexAttribfv T
_GL_GetVertexAttribiv T
_GL_Hint T
_GL_IsBuffer T
_GL_IsEnabled T
_GL_IsFramebuffer T
_GL_IsProgram T
_GL_IsRenderbuffer T
_GL_IsShader T
_GL_IsTexture T
_GL_LineWidth T
_GL_LinkProgram T
_GL_PixelStorei T
_GL_PolygonOffset T
_GL_ReadPixels T
_GL_ReleaseShaderCompiler T
_GL_RenderbufferStorage T
_GL_SampleCoverage T
_GL_Scissor T
_GL_ShaderBinary T
_GL_ShaderSource T
_GL_StencilFunc T
_GL_StencilFuncSeparate T
_GL_StencilMask T
_GL_StencilMaskSeparate T
_GL_StencilOp T
_GL_StencilOpSeparate T
_GL_TexImage2D T
_GL_TexParameterf T
_GL_TexParameterfv T
_GL_TexParameteri T
_GL_TexParameteriv T
_GL_TexSubImage2D T
_GL_Uniform1f T
_GL_Uniform1fv T
_GL_Uniform1i T
_GL_Uniform1iv T
_GL_Uniform2f T
_GL_Uniform2fv T
_GL_Uniform2i T
_GL_Uniform2iv T
_GL_Uniform3f T
_GL_Uniform3fv T
_GL_Uniform3i T
_GL_Uniform3iv T
_GL_Uniform4f T
_GL_Uniform4fv T
_GL_Uniform4i T
_GL_Uniform4iv T
_GL_UniformMatrix2fv T
_GL_UniformMatrix3fv T
_GL_UniformMatrix4fv T
_GL_UseProgram T
_GL_ValidateProgram T
_GL_VertexAttrib1f T
_GL_VertexAttrib1fv T
_GL_VertexAttrib2f T
_GL_VertexAttrib2fv T
_GL_VertexAttrib3f T
_GL_VertexAttrib3fv T
_GL_VertexAttrib4f T
_GL_VertexAttrib4fv T
_GL_VertexAttribPointer T
_GL_Viewport T
_GL_BeginQuery T
_GL_BeginTransformFeedback T
_GL_BindBufferBase T
_GL_BindBufferRange T
_GL_BindSampler T
_GL_BindTransformFeedback T
_GL_BindVertexArray T
_GL_BlitFramebuffer T
_GL_ClearBufferfi T
_GL_ClearBufferfv T
_GL_ClearBufferiv T
_GL_ClearBufferuiv T
_GL_ClientWaitSync T
_GL_CompressedTexImage3D T
_GL_CompressedTexSubImage3D T
_GL_CopyBufferSubData T
_GL_CopyTexSubImage3D T
_GL_DeleteQueries T
_GL_DeleteSamplers T
_GL_DeleteSync T
_GL_DeleteTransformFeedbacks T
_GL_DeleteVertexArrays T
_GL_DrawArraysInstanced T
_GL_DrawBuffers T
_GL_DrawElementsInstanced T
_GL_DrawRangeElements T
_GL_EndQuery T
_GL_EndTransformFeedback T
_GL_FenceSync T
_GL_FlushMappedBufferRange T
_GL_FramebufferTextureLayer T
_GL_GenQueries T
_GL_GenSamplers T
_GL_GenTransformFeedbacks T
_GL_GenVertexArrays T
_GL_GetActiveUniformBlockName T
_GL_GetActiveUniformBlockiv T
_GL_GetActiveUniformsiv T
_GL_GetBufferParameteri64v T
_GL_GetBufferPointerv T
_GL_GetFragDataLocation T
_GL_GetInteger64i_v T
_GL_GetInteger64v T
_GL_GetIntegeri_v T
_GL_GetInternalformativ T
_GL_GetProgramBinary T
_GL_GetQueryObjectuiv T
_GL_GetQueryiv T
_GL_GetSamplerParameterfv T
_GL_GetSamplerParameteriv T
_GL_GetStringi T
_GL_GetSynciv T
_GL_GetTransformFeedbackVarying T
_GL_GetUniformBlockIndex T
_GL_GetUniformIndices T
_GL_GetUniformuiv T
_GL_GetVertexAttribIiv T
_GL_GetVertexAttribIuiv T
_GL_InvalidateFramebuffer T
_GL_InvalidateSubFramebuffer T
_GL_IsQuery T
_GL_IsSampler T
_GL_IsSync T
_GL_IsTransformFeedback T
_GL_IsVertexArray T
_GL_MapBufferRange T
_GL_PauseTransformFeedback T
_GL_ProgramBinary T
_GL_ProgramParameteri T
_GL_ReadBuffer T
_GL_RenderbufferStorageMultisample T
_GL_ResumeTransformFeedback T
_GL_SamplerParameterf T
_GL_SamplerParameterfv T
_GL_SamplerParameteri T
_GL_SamplerParameteriv T
_GL_TexImage3D T
_GL_TexStorage2D T
_GL_TexStorage3D T
_GL_TexSubImage3D T
_GL_TransformFeedbackVaryings T
_GL_Uniform1ui T
_GL_Uniform1uiv T
_GL_Uniform2ui T
_GL_Uniform2uiv T
_GL_Uniform3ui T
_GL_Uniform3uiv T
_GL_Uniform4ui T
_GL_Uniform4uiv T
_GL_UniformBlockBinding T
_GL_UniformMatrix2x3fv T
_GL_UniformMatrix2x4fv T
_GL_UniformMatrix3x2fv T
_GL_UniformMatrix3x4fv T
_GL_UniformMatrix4x2fv T
_GL_UniformMatrix4x3fv T
_GL_UnmapBuffer T
_GL_VertexAttribDivisor T
_GL_VertexAttribI4i T
_GL_VertexAttribI4iv T
_GL_VertexAttribI4ui T
_GL_VertexAttribI4uiv T
_GL_VertexAttribIPointer T
_GL_WaitSync T
_GL_ActiveShaderProgram T
_GL_BindImageTexture T
_GL_BindProgramPipeline T
_GL_BindVertexBuffer T
_GL_CreateShaderProgramv T
_GL_DeleteProgramPipelines T
_GL_DispatchCompute T
_GL_DispatchComputeIndirect T
_GL_DrawArraysIndirect T
_GL_DrawElementsIndirect T
_GL_FramebufferParameteri T
_GL_GenProgramPipelines T
_GL_GetBooleani_v T
_GL_GetFramebufferParameteriv T
_GL_GetMultisamplefv T
_GL_GetProgramInterfaceiv T
_GL_GetProgramPipelineInfoLog T
_GL_GetProgramPipelineiv T
_GL_GetProgramResourceIndex T
_GL_GetProgramResourceLocation T
_GL_GetProgramResourceName T
_GL_GetProgramResourceiv T
_GL_GetTexLevelParameterfv T
_GL_GetTexLevelParameteriv T
_GL_IsProgramPipeline T
_GL_MemoryBarrier T
_GL_MemoryBarrierByRegion T
_GL_ProgramUniform1f T
_GL_ProgramUniform1fv T
_GL_ProgramUniform1i T
_GL_ProgramUniform1iv T
_GL_ProgramUniform1ui T
_GL_ProgramUniform1uiv T
_GL_ProgramUniform2f T
_GL_ProgramUniform2fv T
_GL_ProgramUniform2i T
_GL_ProgramUniform2iv T
_GL_ProgramUniform2ui T
_GL_ProgramUniform2uiv T
_GL_ProgramUniform3f T
_GL_ProgramUniform3fv T
_GL_ProgramUniform3i T
_GL_ProgramUniform3iv T
_GL_ProgramUniform3ui T
_GL_ProgramUniform3uiv T
_GL_ProgramUniform4f T
_GL_ProgramUniform4fv T
_GL_ProgramUniform4i T
_GL_ProgramUniform4iv T
_GL_ProgramUniform4ui T
_GL_ProgramUniform4uiv T
_GL_ProgramUniformMatrix2fv T
_GL_ProgramUniformMatrix2x3fv T
_GL_ProgramUniformMatrix2x4fv T
_GL_ProgramUniformMatrix3fv T
_GL_ProgramUniformMatrix3x2fv T
_GL_ProgramUniformMatrix3x4fv T
_GL_ProgramUniformMatrix4fv T
_GL_ProgramUniformMatrix4x2fv T
_GL_ProgramUniformMatrix4x3fv T
_GL_SampleMaski T
_GL_TexStorage2DMultisample T
_GL_UseProgramStages T
_GL_ValidateProgramPipeline T
_GL_VertexAttribBinding T
_GL_VertexAttribFormat T
_GL_VertexAttribIFormat T
_GL_VertexBindingDivisor T
_GL_BlendBarrier T
_GL_BlendEquationSeparatei T
_GL_BlendEquationi T
_GL_BlendFuncSeparatei T
_GL_BlendFunci T
_GL_ColorMaski T
_GL_CopyImageSubData T
_GL_DebugMessageCallback T
_GL_DebugMessageControl T
_GL_DebugMessageInsert T
_GL_Disablei T
_GL_DrawElementsBaseVertex T
_GL_DrawElementsInstancedBaseVertex T
_GL_DrawRangeElementsBaseVertex T
_GL_Enablei T
_GL_FramebufferTexture T
_GL_GetDebugMessageLog T
_GL_GetGraphicsResetStatus T
_GL_GetObjectLabel T
_GL_GetObjectPtrLabel T
_GL_GetPointerv T
_GL_GetSamplerParameterIiv T
_GL_GetSamplerParameterIuiv T
_GL_GetTexParameterIiv T
_GL_GetTexParameterIuiv T
_GL_GetnUniformfv T
_GL_GetnUniformiv T
_GL_GetnUniformuiv T
_GL_IsEnabledi T
_GL_MinSampleShading T
_GL_ObjectLabel T
_GL_ObjectPtrLabel T
_GL_PatchParameteri T
_GL_PopDebugGroup T
_GL_PrimitiveBoundingBox T
_GL_PushDebugGroup T
_GL_ReadnPixels T
_GL_SamplerParameterIiv T
_GL_SamplerParameterIuiv T
_GL_TexBuffer T
_GL_TexBufferRange T
_GL_TexParameterIiv T
_GL_TexParameterIuiv T
_GL_TexStorage3DMultisample T
_GL_BeginPerfMonitorAMD T
_GL_DeletePerfMonitorsAMD T
_GL_EndPerfMonitorAMD T
_GL_GenPerfMonitorsAMD T
_GL_GetPerfMonitorCounterDataAMD T
_GL_GetPerfMonitorCounterInfoAMD T
_GL_GetPerfMonitorCounterStringAMD T
_GL_GetPerfMonitorCountersAMD T
_GL_GetPerfMonitorGroupStringAMD T
_GL_GetPerfMonitorGroupsAMD T
_GL_SelectPerfMonitorCountersAMD T
_GL_DrawArraysInstancedBaseInstanceANGLE T
_GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE T
_GL_MultiDrawArraysInstancedBaseInstanceANGLE T
_GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE T
_GL_CopyTexture3DANGLE T
_GL_CopySubTexture3DANGLE T
_GL_BlitFramebufferANGLE T
_GL_RenderbufferStorageMultisampleANGLE T
_GL_GetTexImageANGLE T
_GL_GetCompressedTexImageANGLE T
_GL_GetRenderbufferImageANGLE T
_GL_GetTexLevelParameterivANGLE T
_GL_GetTexLevelParameterfvANGLE T
_GL_DrawArraysInstancedANGLE T
_GL_DrawElementsInstancedANGLE T
_GL_VertexAttribDivisorANGLE T
_GL_LogicOpANGLE T
_GL_TexStorageMemFlags2DANGLE T
_GL_TexStorageMemFlags2DMultisampleANGLE T
_GL_TexStorageMemFlags3DANGLE T
_GL_TexStorageMemFlags3DMultisampleANGLE T
_GL_ImportMemoryZirconHandleANGLE T
_GL_MultiDrawArraysANGLE T
_GL_MultiDrawArraysInstancedANGLE T
_GL_MultiDrawElementsANGLE T
_GL_MultiDrawElementsInstancedANGLE T
_GL_ProvokingVertexANGLE T
_GL_RequestExtensionANGLE T
_GL_DisableExtensionANGLE T
_GL_GetBooleanvRobustANGLE T
_GL_GetBufferParameterivRobustANGLE T
_GL_GetFloatvRobustANGLE T
_GL_GetFramebufferAttachmentParameterivRobustANGLE T
_GL_GetIntegervRobustANGLE T
_GL_GetProgramivRobustANGLE T
_GL_GetRenderbufferParameterivRobustANGLE T
_GL_GetShaderivRobustANGLE T
_GL_GetTexParameterfvRobustANGLE T
_GL_GetTexParameterivRobustANGLE T
_GL_GetUniformfvRobustANGLE T
_GL_GetUniformivRobustANGLE T
_GL_GetVertexAttribfvRobustANGLE T
_GL_GetVertexAttribivRobustANGLE T
_GL_GetVertexAttribPointervRobustANGLE T
_GL_ReadPixelsRobustANGLE T
_GL_TexImage2DRobustANGLE T
_GL_TexParameterfvRobustANGLE T
_GL_TexParameterivRobustANGLE T
_GL_TexSubImage2DRobustANGLE T
_GL_TexImage3DRobustANGLE T
_GL_TexSubImage3DRobustANGLE T
_GL_CompressedTexImage2DRobustANGLE T
_GL_CompressedTexSubImage2DRobustANGLE T
_GL_CompressedTexImage3DRobustANGLE T
_GL_CompressedTexSubImage3DRobustANGLE T
_GL_GetQueryivRobustANGLE T
_GL_GetQueryObjectuivRobustANGLE T
_GL_GetBufferPointervRobustANGLE T
_GL_GetIntegeri_vRobustANGLE T
_GL_GetInternalformativRobustANGLE T
_GL_GetVertexAttribIivRobustANGLE T
_GL_GetVertexAttribIuivRobustANGLE T
_GL_GetUniformuivRobustANGLE T
_GL_GetActiveUniformBlockivRobustANGLE T
_GL_GetInteger64vRobustANGLE T
_GL_GetInteger64i_vRobustANGLE T
_GL_GetBufferParameteri64vRobustANGLE T
_GL_SamplerParameterivRobustANGLE T
_GL_SamplerParameterfvRobustANGLE T
_GL_GetSamplerParameterivRobustANGLE T
_GL_GetSamplerParameterfvRobustANGLE T
_GL_GetFramebufferParameterivRobustANGLE T
_GL_GetProgramInterfaceivRobustANGLE T
_GL_GetBooleani_vRobustANGLE T
_GL_GetMultisamplefvRobustANGLE T
_GL_GetTexLevelParameterivRobustANGLE T
_GL_GetTexLevelParameterfvRobustANGLE T
_GL_GetPointervRobustANGLERobustANGLE T
_GL_ReadnPixelsRobustANGLE T
_GL_GetnUniformfvRobustANGLE T
_GL_GetnUniformivRobustANGLE T
_GL_GetnUniformuivRobustANGLE T
_GL_TexParameterIivRobustANGLE T
_GL_TexParameterIuivRobustANGLE T
_GL_GetTexParameterIivRobustANGLE T
_GL_GetTexParameterIuivRobustANGLE T
_GL_SamplerParameterIivRobustANGLE T
_GL_SamplerParameterIuivRobustANGLE T
_GL_GetSamplerParameterIivRobustANGLE T
_GL_GetSamplerParameterIuivRobustANGLE T
_GL_GetQueryObjectivRobustANGLE T
_GL_GetQueryObjecti64vRobustANGLE T
_GL_GetQueryObjectui64vRobustANGLE T
_GL_ImportSemaphoreZirconHandleANGLE T
_GL_FramebufferMemorylessPixelLocalStorageANGLE T
_GL_FramebufferTexturePixelLocalStorageANGLE T
_GL_FramebufferPixelLocalClearValuefvANGLE T
_GL_FramebufferPixelLocalClearValueivANGLE T
_GL_FramebufferPixelLocalClearValueuivANGLE T
_GL_BeginPixelLocalStorageANGLE T
_GL_EndPixelLocalStorageANGLE T
_GL_PixelLocalStorageBarrierANGLE T
_GL_GetFramebufferPixelLocalStorageParameterfvANGLE T
_GL_GetFramebufferPixelLocalStorageParameterivANGLE T
_GL_TexImage2DExternalANGLE T
_GL_InvalidateTextureANGLE T
_GL_TexStorage2DMultisampleANGLE T
_GL_GetMultisamplefvANGLE T
_GL_SampleMaskiANGLE T
_GL_GetTranslatedShaderSourceANGLE T
_GL_AcquireTexturesANGLE T
_GL_ReleaseTexturesANGLE T
_GL_BindUniformLocationCHROMIUM T
_GL_CompressedCopyTextureCHROMIUM T
_GL_CopyTextureCHROMIUM T
_GL_CopySubTextureCHROMIUM T
_GL_CoverageModulationCHROMIUM T
_GL_LoseContextCHROMIUM T
_GL_EGLImageTargetTexStorageEXT T
_GL_EGLImageTargetTextureStorageEXT T
_GL_DrawArraysInstancedBaseInstanceEXT T
_GL_DrawElementsInstancedBaseInstanceEXT T
_GL_DrawElementsInstancedBaseVertexBaseInstanceEXT T
_GL_BindFragDataLocationEXT T
_GL_BindFragDataLocationIndexedEXT T
_GL_GetFragDataIndexEXT T
_GL_GetProgramResourceLocationIndexEXT T
_GL_BufferStorageEXT T
_GL_ClipControlEXT T
_GL_CopyImageSubDataEXT T
_GL_GetObjectLabelEXT T
_GL_LabelObjectEXT T
_GL_InsertEventMarkerEXT T
_GL_PopGroupMarkerEXT T
_GL_PushGroupMarkerEXT T
_GL_DiscardFramebufferEXT T
_GL_BeginQueryEXT T
_GL_DeleteQueriesEXT T
_GL_EndQueryEXT T
_GL_GenQueriesEXT T
_GL_GetInteger64vEXT T
_GL_GetQueryObjecti64vEXT T
_GL_GetQueryObjectivEXT T
_GL_GetQueryObjectui64vEXT T
_GL_GetQueryObjectuivEXT T
_GL_GetQueryivEXT T
_GL_IsQueryEXT T
_GL_QueryCounterEXT T
_GL_DrawBuffersEXT T
_GL_BlendEquationSeparateiEXT T
_GL_BlendEquationiEXT T
_GL_BlendFuncSeparateiEXT T
_GL_BlendFunciEXT T
_GL_ColorMaskiEXT T
_GL_DisableiEXT T
_GL_EnableiEXT T
_GL_IsEnablediEXT T
_GL_DrawElementsBaseVertexEXT T
_GL_DrawElementsInstancedBaseVertexEXT T
_GL_DrawRangeElementsBaseVertexEXT T
_GL_MultiDrawElementsBaseVertexEXT T
_GL_BufferStorageExternalEXT T
_GL_NamedBufferStorageExternalEXT T
_GL_FramebufferTextureEXT T
_GL_DrawArraysInstancedEXT T
_GL_DrawElementsInstancedEXT T
_GL_VertexAttribDivisorEXT T
_GL_FlushMappedBufferRangeEXT T
_GL_MapBufferRangeEXT T
_GL_BufferStorageMemEXT T
_GL_CreateMemoryObjectsEXT T
_GL_DeleteMemoryObjectsEXT T
_GL_GetMemoryObjectParameterivEXT T
_GL_GetUnsignedBytevEXT T
_GL_GetUnsignedBytei_vEXT T
_GL_IsMemoryObjectEXT T
_GL_MemoryObjectParameterivEXT T
_GL_TexStorageMem2DEXT T
_GL_TexStorageMem2DMultisampleEXT T
_GL_TexStorageMem3DEXT T
_GL_TexStorageMem3DMultisampleEXT T
_GL_ImportMemoryFdEXT T
_GL_MultiDrawArraysIndirectEXT T
_GL_MultiDrawElementsIndirectEXT T
_GL_FramebufferTexture2DMultisampleEXT T
_GL_RenderbufferStorageMultisampleEXT T
_GL_PolygonOffsetClampEXT T
_GL_PrimitiveBoundingBoxEXT T
_GL_GetGraphicsResetStatusEXT T
_GL_GetnUniformfvEXT T
_GL_GetnUniformivEXT T
_GL_ReadnPixelsEXT T
_GL_DeleteSemaphoresEXT T
_GL_GenSemaphoresEXT T
_GL_GetSemaphoreParameterui64vEXT T
_GL_IsSemaphoreEXT T
_GL_SemaphoreParameterui64vEXT T
_GL_SignalSemaphoreEXT T
_GL_WaitSemaphoreEXT T
_GL_ImportSemaphoreFdEXT T
_GL_ActiveShaderProgramEXT T
_GL_BindProgramPipelineEXT T
_GL_CreateShaderProgramvEXT T
_GL_DeleteProgramPipelinesEXT T
_GL_GenProgramPipelinesEXT T
_GL_GetProgramPipelineInfoLogEXT T
_GL_GetProgramPipelineivEXT T
_GL_IsProgramPipelineEXT T
_GL_ProgramParameteriEXT T
_GL_ProgramUniform1fEXT T
_GL_ProgramUniform1fvEXT T
_GL_ProgramUniform1iEXT T
_GL_ProgramUniform1ivEXT T
_GL_ProgramUniform1uiEXT T
_GL_ProgramUniform1uivEXT T
_GL_ProgramUniform2fEXT T
_GL_ProgramUniform2fvEXT T
_GL_ProgramUniform2iEXT T
_GL_ProgramUniform2ivEXT T
_GL_ProgramUniform2uiEXT T
_GL_ProgramUniform2uivEXT T
_GL_ProgramUniform3fEXT T
_GL_ProgramUniform3fvEXT T
_GL_ProgramUniform3iEXT T
_GL_ProgramUniform3ivEXT T
_GL_ProgramUniform3uiEXT T
_GL_ProgramUniform3uivEXT T
_GL_ProgramUniform4fEXT T
_GL_ProgramUniform4fvEXT T
_GL_ProgramUniform4iEXT T
_GL_ProgramUniform4ivEXT T
_GL_ProgramUniform4uiEXT T
_GL_ProgramUniform4uivEXT T
_GL_ProgramUniformMatrix2fvEXT T
_GL_ProgramUniformMatrix2x3fvEXT T
_GL_ProgramUniformMatrix2x4fvEXT T
_GL_ProgramUniformMatrix3fvEXT T
_GL_ProgramUniformMatrix3x2fvEXT T
_GL_ProgramUniformMatrix3x4fvEXT T
_GL_ProgramUniformMatrix4fvEXT T
_GL_ProgramUniformMatrix4x2fvEXT T
_GL_ProgramUniformMatrix4x3fvEXT T
_GL_UseProgramStagesEXT T
_GL_ValidateProgramPipelineEXT T
_GL_FramebufferFetchBarrierEXT T
_GL_PatchParameteriEXT T
_GL_GetSamplerParameterIivEXT T
_GL_GetSamplerParameterIuivEXT T
_GL_GetTexParameterIivEXT T
_GL_GetTexParameterIuivEXT T
_GL_SamplerParameterIivEXT T
_GL_SamplerParameterIuivEXT T
_GL_TexParameterIivEXT T
_GL_TexParameterIuivEXT T
_GL_TexBufferEXT T
_GL_TexBufferRangeEXT T
_GL_TexStorage1DEXT T
_GL_TexStorage2DEXT T
_GL_TexStorage3DEXT T
_GL_BlendBarrierKHR T
_GL_DebugMessageCallbackKHR T
_GL_DebugMessageControlKHR T
_GL_DebugMessageInsertKHR T
_GL_GetDebugMessageLogKHR T
_GL_GetObjectLabelKHR T
_GL_GetObjectPtrLabelKHR T
_GL_GetPointervKHR T
_GL_ObjectLabelKHR T
_GL_ObjectPtrLabelKHR T
_GL_PopDebugGroupKHR T
_GL_PushDebugGroupKHR T
_GL_MaxShaderCompilerThreadsKHR T
_GL_FramebufferParameteriMESA T
_GL_GetFramebufferParameterivMESA T
_GL_DeleteFencesNV T
_GL_FinishFenceNV T
_GL_GenFencesNV T
_GL_GetFenceivNV T
_GL_IsFenceNV T
_GL_SetFenceNV T
_GL_TestFenceNV T
_GL_BlitFramebufferNV T
_GL_EGLImageTargetRenderbufferStorageOES T
_GL_EGLImageTargetTexture2DOES T
_GL_CopyImageSubDataOES T
_GL_BlendEquationSeparateiOES T
_GL_BlendEquationiOES T
_GL_BlendFuncSeparateiOES T
_GL_BlendFunciOES T
_GL_ColorMaskiOES T
_GL_DisableiOES T
_GL_EnableiOES T
_GL_IsEnablediOES T
_GL_DrawElementsBaseVertexOES T
_GL_DrawElementsInstancedBaseVertexOES T
_GL_DrawRangeElementsBaseVertexOES T
_GL_DrawTexfOES T
_GL_DrawTexfvOES T
_GL_DrawTexiOES T
_GL_DrawTexivOES T
_GL_DrawTexsOES T
_GL_DrawTexsvOES T
_GL_DrawTexxOES T
_GL_DrawTexxvOES T
_GL_BindFramebufferOES T
_GL_BindRenderbufferOES T
_GL_CheckFramebufferStatusOES T
_GL_DeleteFramebuffersOES T
_GL_DeleteRenderbuffersOES T
_GL_FramebufferRenderbufferOES T
_GL_FramebufferTexture2DOES T
_GL_GenFramebuffersOES T
_GL_GenRenderbuffersOES T
_GL_GenerateMipmapOES T
_GL_GetFramebufferAttachmentParameterivOES T
_GL_GetRenderbufferParameterivOES T
_GL_IsFramebufferOES T
_GL_IsRenderbufferOES T
_GL_RenderbufferStorageOES T
_GL_FramebufferTextureOES T
_GL_GetProgramBinaryOES T
_GL_ProgramBinaryOES T
_GL_GetBufferPointervOES T
_GL_MapBufferOES T
_GL_UnmapBufferOES T
_GL_CurrentPaletteMatrixOES T
_GL_LoadPaletteFromModelViewMatrixOES T
_GL_MatrixIndexPointerOES T
_GL_WeightPointerOES T
_GL_PointSizePointerOES T
_GL_PrimitiveBoundingBoxOES T
_GL_QueryMatrixxOES T
_GL_MinSampleShadingOES T
_GL_CompressedTexImage3DOES T
_GL_CompressedTexSubImage3DOES T
_GL_CopyTexSubImage3DOES T
_GL_FramebufferTexture3DOES T
_GL_TexImage3DOES T
_GL_TexSubImage3DOES T
_GL_GetSamplerParameterIivOES T
_GL_GetSamplerParameterIuivOES T
_GL_GetTexParameterIivOES T
_GL_GetTexParameterIuivOES T
_GL_SamplerParameterIivOES T
_GL_SamplerParameterIuivOES T
_GL_TexParameterIivOES T
_GL_TexParameterIuivOES T
_GL_TexBufferOES T
_GL_TexBufferRangeOES T
_GL_GetTexGenfvOES T
_GL_GetTexGenivOES T
_GL_GetTexGenxvOES T
_GL_TexGenfOES T
_GL_TexGenfvOES T
_GL_TexGeniOES T
_GL_TexGenivOES T
_GL_TexGenxOES T
_GL_TexGenxvOES T
_GL_TexStorage3DMultisampleOES T
_GL_BindVertexArrayOES T
_GL_DeleteVertexArraysOES T
_GL_GenVertexArraysOES T
_GL_IsVertexArrayOES T
_GL_FramebufferTextureMultiviewOVR T
_GL_ShadingRateQCOM T
_glActiveTexture T
_glAttachShader T
_glBindAttribLocation T
_glBindBuffer T
_glBindFramebuffer T
_glBindRenderbuffer T
_glBindTexture T
_glBlendColor T
_glBlendEquation T
_glBlendEquationSeparate T
_glBlendFunc T
_glBlendFuncSeparate T
_glBufferData T
_glBufferSubData T
_glCheckFramebufferStatus T
_glClear T
_glClearColor T
_glClearDepthf T
_glClearStencil T
_glColorMask T
_glCompileShader T
_glCompressedTexImage2D T
_glCompressedTexSubImage2D T
_glCopyTexImage2D T
_glCopyTexSubImage2D T
_glCreateProgram T
_glCreateShader T
_glCullFace T
_glDeleteBuffers T
_glDeleteFramebuffers T
_glDeleteProgram T
_glDeleteRenderbuffers T
_glDeleteShader T
_glDeleteTextures T
_glDepthFunc T
_glDepthMask T
_glDepthRangef T
_glDetachShader T
_glDisable T
_glDisableVertexAttribArray T
_glDrawArrays T
_glDrawElements T
_glEnable T
_glEnableVertexAttribArray T
_glFinish T
_glFlush T
_glFramebufferRenderbuffer T
_glFramebufferTexture2D T
_glFrontFace T
_glGenBuffers T
_glGenFramebuffers T
_glGenRenderbuffers T
_glGenTextures T
_glGenerateMipmap T
_glGetActiveAttrib T
_glGetActiveUniform T
_glGetAttachedShaders T
_glGetAttribLocation T
_glGetBooleanv T
_glGetBufferParameteriv T
_glGetError T
_glGetFloatv T
_glGetFramebufferAttachmentParameteriv T
_glGetIntegerv T
_glGetProgramInfoLog T
_glGetProgramiv T
_glGetRenderbufferParameteriv T
_glGetShaderInfoLog T
_glGetShaderPrecisionFormat T
_glGetShaderSource T
_glGetShaderiv T
_glGetString T
_glGetTexParameterfv T
_glGetTexParameteriv T
_glGetUniformLocation T
_glGetUniformfv T
_glGetUniformiv T
_glGetVertexAttribPointerv T
_glGetVertexAttribfv T
_glGetVertexAttribiv T
_glHint T
_glIsBuffer T
_glIsEnabled T
_glIsFramebuffer T
_glIsProgram T
_glIsRenderbuffer T
_glIsShader T
_glIsTexture T
_glLineWidth T
_glLinkProgram T
_glPixelStorei T
_glPolygonOffset T
_glReadPixels T
_glReleaseShaderCompiler T
_glRenderbufferStorage T
_glSampleCoverage T
_glScissor T
_glShaderBinary T
_glShaderSource T
_glStencilFunc T
_glStencilFuncSeparate T
_glStencilMask T
_glStencilMaskSeparate T
_glStencilOp T
_glStencilOpSeparate T
_glTexImage2D T
_glTexParameterf T
_glTexParameterfv T
_glTexParameteri T
_glTexParameteriv T
_glTexSubImage2D T
_glUniform1f T
_glUniform1fv T
_glUniform1i T
_glUniform1iv T
_glUniform2f T
_glUniform2fv T
_glUniform2i T
_glUniform2iv T
_glUniform3f T
_glUniform3fv T
_glUniform3i T
_glUniform3iv T
_glUniform4f T
_glUniform4fv T
_glUniform4i T
_glUniform4iv T
_glUniformMatrix2fv T
_glUniformMatrix3fv T
_glUniformMatrix4fv T
_glUseProgram T
_glValidateProgram T
_glVertexAttrib1f T
_glVertexAttrib1fv T
_glVertexAttrib2f T
_glVertexAttrib2fv T
_glVertexAttrib3f T
_glVertexAttrib3fv T
_glVertexAttrib4f T
_glVertexAttrib4fv T
_glVertexAttribPointer T
_glViewport T
_glBeginQuery T
_glBeginTransformFeedback T
_glBindBufferBase T
_glBindBufferRange T
_glBindSampler T
_glBindTransformFeedback T
_glBindVertexArray T
_glBlitFramebuffer T
_glClearBufferfi T
_glClearBufferfv T
_glClearBufferiv T
_glClearBufferuiv T
_glClientWaitSync T
_glCompressedTexImage3D T
_glCompressedTexSubImage3D T
_glCopyBufferSubData T
_glCopyTexSubImage3D T
_glDeleteQueries T
_glDeleteSamplers T
_glDeleteSync T
_glDeleteTransformFeedbacks T
_glDeleteVertexArrays T
_glDrawArraysInstanced T
_glDrawBuffers T
_glDrawElementsInstanced T
_glDrawRangeElements T
_glEndQuery T
_glEndTransformFeedback T
_glFenceSync T
_glFlushMappedBufferRange T
_glFramebufferTextureLayer T
_glGenQueries T
_glGenSamplers T
_glGenTransformFeedbacks T
_glGenVertexArrays T
_glGetActiveUniformBlockName T
_glGetActiveUniformBlockiv T
_glGetActiveUniformsiv T
_glGetBufferParameteri64v T
_glGetBufferPointerv T
_glGetFragDataLocation T
_glGetInteger64i_v T
_glGetInteger64v T
_glGetIntegeri_v T
_glGetInternalformativ T
_glGetProgramBinary T
_glGetQueryObjectuiv T
_glGetQueryiv T
_glGetSamplerParameterfv T
_glGetSamplerParameteriv T
_glGetStringi T
_glGetSynciv T
_glGetTransformFeedbackVarying T
_glGetUniformBlockIndex T
_glGetUniformIndices T
_glGetUniformuiv T
_glGetVertexAttribIiv T
_glGetVertexAttribIuiv T
_glInvalidateFramebuffer T
_glInvalidateSubFramebuffer T
_glIsQuery T
_glIsSampler T
_glIsSync T
_glIsTransformFeedback T
_glIsVertexArray T
_glMapBufferRange T
_glPauseTransformFeedback T
_glProgramBinary T
_glProgramParameteri T
_glReadBuffer T
_glRenderbufferStorageMultisample T
_glResumeTransformFeedback T
_glSamplerParameterf T
_glSamplerParameterfv T
_glSamplerParameteri T
_glSamplerParameteriv T
_glTexImage3D T
_glTexStorage2D T
_glTexStorage3D T
_glTexSubImage3D T
_glTransformFeedbackVaryings T
_glUniform1ui T
_glUniform1uiv T
_glUniform2ui T
_glUniform2uiv T
_glUniform3ui T
_glUniform3uiv T
_glUniform4ui T
_glUniform4uiv T
_glUniformBlockBinding T
_glUniformMatrix2x3fv T
_glUniformMatrix2x4fv T
_glUniformMatrix3x2fv T
_glUniformMatrix3x4fv T
_glUniformMatrix4x2fv T
_glUniformMatrix4x3fv T
_glUnmapBuffer T
_glVertexAttribDivisor T
_glVertexAttribI4i T
_glVertexAttribI4iv T
_glVertexAttribI4ui T
_glVertexAttribI4uiv T
_glVertexAttribIPointer T
_glWaitSync T
_glActiveShaderProgram T
_glBindImageTexture T
_glBindProgramPipeline T
_glBindVertexBuffer T
_glCreateShaderProgramv T
_glDeleteProgramPipelines T
_glDispatchCompute T
_glDispatchComputeIndirect T
_glDrawArraysIndirect T
_glDrawElementsIndirect T
_glFramebufferParameteri T
_glGenProgramPipelines T
_glGetBooleani_v T
_glGetFramebufferParameteriv T
_glGetMultisamplefv T
_glGetProgramInterfaceiv T
_glGetProgramPipelineInfoLog T
_glGetProgramPipelineiv T
_glGetProgramResourceIndex T
_glGetProgramResourceLocation T
_glGetProgramResourceName T
_glGetProgramResourceiv T
_glGetTexLevelParameterfv T
_glGetTexLevelParameteriv T
_glIsProgramPipeline T
_glMemoryBarrier T
_glMemoryBarrierByRegion T
_glProgramUniform1f T
_glProgramUniform1fv T
_glProgramUniform1i T
_glProgramUniform1iv T
_glProgramUniform1ui T
_glProgramUniform1uiv T
_glProgramUniform2f T
_glProgramUniform2fv T
_glProgramUniform2i T
_glProgramUniform2iv T
_glProgramUniform2ui T
_glProgramUniform2uiv T
_glProgramUniform3f T
_glProgramUniform3fv T
_glProgramUniform3i T
_glProgramUniform3iv T
_glProgramUniform3ui T
_glProgramUniform3uiv T
_glProgramUniform4f T
_glProgramUniform4fv T
_glProgramUniform4i T
_glProgramUniform4iv T
_glProgramUniform4ui T
_glProgramUniform4uiv T
_glProgramUniformMatrix2fv T
_glProgramUniformMatrix2x3fv T
_glProgramUniformMatrix2x4fv T
_glProgramUniformMatrix3fv T
_glProgramUniformMatrix3x2fv T
_glProgramUniformMatrix3x4fv T
_glProgramUniformMatrix4fv T
_glProgramUniformMatrix4x2fv T
_glProgramUniformMatrix4x3fv T
_glSampleMaski T
_glTexStorage2DMultisample T
_glUseProgramStages T
_glValidateProgramPipeline T
_glVertexAttribBinding T
_glVertexAttribFormat T
_glVertexAttribIFormat T
_glVertexBindingDivisor T
_glBlendBarrier T
_glBlendEquationSeparatei T
_glBlendEquationi T
_glBlendFuncSeparatei T
_glBlendFunci T
_glColorMaski T
_glCopyImageSubData T
_glDebugMessageCallback T
_glDebugMessageControl T
_glDebugMessageInsert T
_glDisablei T
_glDrawElementsBaseVertex T
_glDrawElementsInstancedBaseVertex T
_glDrawRangeElementsBaseVertex T
_glEnablei T
_glFramebufferTexture T
_glGetDebugMessageLog T
_glGetGraphicsResetStatus T
_glGetObjectLabel T
_glGetObjectPtrLabel T
_glGetPointerv T
_glGetSamplerParameterIiv T
_glGetSamplerParameterIuiv T
_glGetTexParameterIiv T
_glGetTexParameterIuiv T
_glGetnUniformfv T
_glGetnUniformiv T
_glGetnUniformuiv T
_glIsEnabledi T
_glMinSampleShading T
_glObjectLabel T
_glObjectPtrLabel T
_glPatchParameteri T
_glPopDebugGroup T
_glPrimitiveBoundingBox T
_glPushDebugGroup T
_glReadnPixels T
_glSamplerParameterIiv T
_glSamplerParameterIuiv T
_glTexBuffer T
_glTexBufferRange T
_glTexParameterIiv T
_glTexParameterIuiv T
_glTexStorage3DMultisample T
_glAlphaFunc T
_glAlphaFuncx T
_glClearColorx T
_glClearDepthx T
_glClientActiveTexture T
_glClipPlanef T
_glClipPlanex T
_glColor4f T
_glColor4ub T
_glColor4x T
_glColorPointer T
_glDepthRangex T
_glDisableClientState T
_glEnableClientState T
_glFogf T
_glFogfv T
_glFogx T
_glFogxv T
_glFrustumf T
_glFrustumx T
_glGetClipPlanef T
_glGetClipPlanex T
_glGetFixedv T
_glGetLightfv T
_glGetLightxv T
_glGetMaterialfv T
_glGetMaterialxv T
_glGetTexEnvfv T
_glGetTexEnviv T
_glGetTexEnvxv T
_glGetTexParameterxv T
_glLightModelf T
_glLightModelfv T
_glLightModelx T
_glLightModelxv T
_glLightf T
_glLightfv T
_glLightx T
_glLightxv T
_glLineWidthx T
_glLoadIdentity T
_glLoadMatrixf T
_glLoadMatrixx T
_glLogicOp T
_glMaterialf T
_glMaterialfv T
_glMaterialx T
_glMaterialxv T
_glMatrixMode T
_glMultMatrixf T
_glMultMatrixx T
_glMultiTexCoord4f T
_glMultiTexCoord4x T
_glNormal3f T
_glNormal3x T
_glNormalPointer T
_glOrthof T
_glOrthox T
_glPointParameterf T
_glPointParameterfv T
_glPointParameterx T
_glPointParameterxv T
_glPointSize T
_glPointSizex T
_glPolygonOffsetx T
_glPopMatrix T
_glPushMatrix T
_glRotatef T
_glRotatex T
_glSampleCoveragex T
_glScalef T
_glScalex T
_glShadeModel T
_glTexCoordPointer T
_glTexEnvf T
_glTexEnvfv T
_glTexEnvi T
_glTexEnviv T
_glTexEnvx T
_glTexEnvxv T
_glTexParameterx T
_glTexParameterxv T
_glTranslatef T
_glTranslatex T
_glVertexPointer T
_glBeginPerfMonitorAMD T
_glDeletePerfMonitorsAMD T
_glEndPerfMonitorAMD T
_glGenPerfMonitorsAMD T
_glGetPerfMonitorCounterDataAMD T
_glGetPerfMonitorCounterInfoAMD T
_glGetPerfMonitorCounterStringAMD T
_glGetPerfMonitorCountersAMD T
_glGetPerfMonitorGroupStringAMD T
_glGetPerfMonitorGroupsAMD T
_glSelectPerfMonitorCountersAMD T
_glDrawArraysInstancedBaseInstanceANGLE T
_glDrawElementsInstancedBaseVertexBaseInstanceANGLE T
_glMultiDrawArraysInstancedBaseInstanceANGLE T
_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE T
_glCopyTexture3DANGLE T
_glCopySubTexture3DANGLE T
_glBlitFramebufferANGLE T
_glRenderbufferStorageMultisampleANGLE T
_glGetTexImageANGLE T
_glGetCompressedTexImageANGLE T
_glGetRenderbufferImageANGLE T
_glGetTexLevelParameterivANGLE T
_glGetTexLevelParameterfvANGLE T
_glDrawArraysInstancedANGLE T
_glDrawElementsInstancedANGLE T
_glVertexAttribDivisorANGLE T
_glLogicOpANGLE T
_glTexStorageMemFlags2DANGLE T
_glTexStorageMemFlags2DMultisampleANGLE T
_glTexStorageMemFlags3DANGLE T
_glTexStorageMemFlags3DMultisampleANGLE T
_glImportMemoryZirconHandleANGLE T
_glMultiDrawArraysANGLE T
_glMultiDrawArraysInstancedANGLE T
_glMultiDrawElementsANGLE T
_glMultiDrawElementsInstancedANGLE T
_glProvokingVertexANGLE T
_glRequestExtensionANGLE T
_glDisableExtensionANGLE T
_glGetBooleanvRobustANGLE T
_glGetBufferParameterivRobustANGLE T
_glGetFloatvRobustANGLE T
_glGetFramebufferAttachmentParameterivRobustANGLE T
_glGetIntegervRobustANGLE T
_glGetProgramivRobustANGLE T
_glGetRenderbufferParameterivRobustANGLE T
_glGetShaderivRobustANGLE T
_glGetTexParameterfvRobustANGLE T
_glGetTexParameterivRobustANGLE T
_glGetUniformfvRobustANGLE T
_glGetUniformivRobustANGLE T
_glGetVertexAttribfvRobustANGLE T
_glGetVertexAttribivRobustANGLE T
_glGetVertexAttribPointervRobustANGLE T
_glReadPixelsRobustANGLE T
_glTexImage2DRobustANGLE T
_glTexParameterfvRobustANGLE T
_glTexParameterivRobustANGLE T
_glTexSubImage2DRobustANGLE T
_glTexImage3DRobustANGLE T
_glTexSubImage3DRobustANGLE T
_glCompressedTexImage2DRobustANGLE T
_glCompressedTexSubImage2DRobustANGLE T
_glCompressedTexImage3DRobustANGLE T
_glCompressedTexSubImage3DRobustANGLE T
_glGetQueryivRobustANGLE T
_glGetQueryObjectuivRobustANGLE T
_glGetBufferPointervRobustANGLE T
_glGetIntegeri_vRobustANGLE T
_glGetInternalformativRobustANGLE T
_glGetVertexAttribIivRobustANGLE T
_glGetVertexAttribIuivRobustANGLE T
_glGetUniformuivRobustANGLE T
_glGetActiveUniformBlockivRobustANGLE T
_glGetInteger64vRobustANGLE T
_glGetInteger64i_vRobustANGLE T
_glGetBufferParameteri64vRobustANGLE T
_glSamplerParameterivRobustANGLE T
_glSamplerParameterfvRobustANGLE T
_glGetSamplerParameterivRobustANGLE T
_glGetSamplerParameterfvRobustANGLE T
_glGetFramebufferParameterivRobustANGLE T
_glGetProgramInterfaceivRobustANGLE T
_glGetBooleani_vRobustANGLE T
_glGetMultisamplefvRobustANGLE T
_glGetTexLevelParameterivRobustANGLE T
_glGetTexLevelParameterfvRobustANGLE T
_glGetPointervRobustANGLERobustANGLE T
_glReadnPixelsRobustANGLE T
_glGetnUniformfvRobustANGLE T
_glGetnUniformivRobustANGLE T
_glGetnUniformuivRobustANGLE T
_glTexParameterIivRobustANGLE T
_glTexParameterIuivRobustANGLE T
_glGetTexParameterIivRobustANGLE T
_glGetTexParameterIuivRobustANGLE T
_glSamplerParameterIivRobustANGLE T
_glSamplerParameterIuivRobustANGLE T
_glGetSamplerParameterIivRobustANGLE T
_glGetSamplerParameterIuivRobustANGLE T
_glGetQueryObjectivRobustANGLE T
_glGetQueryObjecti64vRobustANGLE T
_glGetQueryObjectui64vRobustANGLE T
_glImportSemaphoreZirconHandleANGLE T
_glFramebufferMemorylessPixelLocalStorageANGLE T
_glFramebufferTexturePixelLocalStorageANGLE T
_glFramebufferPixelLocalClearValuefvANGLE T
_glFramebufferPixelLocalClearValueivANGLE T
_glFramebufferPixelLocalClearValueuivANGLE T
_glBeginPixelLocalStorageANGLE T
_glEndPixelLocalStorageANGLE T
_glPixelLocalStorageBarrierANGLE T
_glGetFramebufferPixelLocalStorageParameterfvANGLE T
_glGetFramebufferPixelLocalStorageParameterivANGLE T
_glTexImage2DExternalANGLE T
_glInvalidateTextureANGLE T
_glTexStorage2DMultisampleANGLE T
_glGetMultisamplefvANGLE T
_glSampleMaskiANGLE T
_glGetTranslatedShaderSourceANGLE T
_glAcquireTexturesANGLE T
_glReleaseTexturesANGLE T
_glBindUniformLocationCHROMIUM T
_glCompressedCopyTextureCHROMIUM T
_glCopyTextureCHROMIUM T
_glCopySubTextureCHROMIUM T
_glCoverageModulationCHROMIUM T
_glLoseContextCHROMIUM T
_glEGLImageTargetTexStorageEXT T
_glEGLImageTargetTextureStorageEXT T
_glDrawArraysInstancedBaseInstanceEXT T
_glDrawElementsInstancedBaseInstanceEXT T
_glDrawElementsInstancedBaseVertexBaseInstanceEXT T
_glBindFragDataLocationEXT T
_glBindFragDataLocationIndexedEXT T
_glGetFragDataIndexEXT T
_glGetProgramResourceLocationIndexEXT T
_glBufferStorageEXT T
_glClipControlEXT T
_glCopyImageSubDataEXT T
_glGetObjectLabelEXT T
_glLabelObjectEXT T
_glInsertEventMarkerEXT T
_glPopGroupMarkerEXT T
_glPushGroupMarkerEXT T
_glDiscardFramebufferEXT T
_glBeginQueryEXT T
_glDeleteQueriesEXT T
_glEndQueryEXT T
_glGenQueriesEXT T
_glGetInteger64vEXT T
_glGetQueryObjecti64vEXT T
_glGetQueryObjectivEXT T
_glGetQueryObjectui64vEXT T
_glGetQueryObjectuivEXT T
_glGetQueryivEXT T
_glIsQueryEXT T
_glQueryCounterEXT T
_glDrawBuffersEXT T
_glBlendEquationSeparateiEXT T
_glBlendEquationiEXT T
_glBlendFuncSeparateiEXT T
_glBlendFunciEXT T
_glColorMaskiEXT T
_glDisableiEXT T
_glEnableiEXT T
_glIsEnablediEXT T
_glDrawElementsBaseVertexEXT T
_glDrawElementsInstancedBaseVertexEXT T
_glDrawRangeElementsBaseVertexEXT T
_glMultiDrawElementsBaseVertexEXT T
_glBufferStorageExternalEXT T
_glNamedBufferStorageExternalEXT T
_glFramebufferTextureEXT T
_glDrawArraysInstancedEXT T
_glDrawElementsInstancedEXT T
_glVertexAttribDivisorEXT T
_glFlushMappedBufferRangeEXT T
_glMapBufferRangeEXT T
_glBufferStorageMemEXT T
_glCreateMemoryObjectsEXT T
_glDeleteMemoryObjectsEXT T
_glGetMemoryObjectParameterivEXT T
_glGetUnsignedBytevEXT T
_glGetUnsignedBytei_vEXT T
_glIsMemoryObjectEXT T
_glMemoryObjectParameterivEXT T
_glTexStorageMem2DEXT T
_glTexStorageMem2DMultisampleEXT T
_glTexStorageMem3DEXT T
_glTexStorageMem3DMultisampleEXT T
_glImportMemoryFdEXT T
_glMultiDrawArraysIndirectEXT T
_glMultiDrawElementsIndirectEXT T
_glFramebufferTexture2DMultisampleEXT T
_glRenderbufferStorageMultisampleEXT T
_glPolygonOffsetClampEXT T
_glPrimitiveBoundingBoxEXT T
_glGetGraphicsResetStatusEXT T
_glGetnUniformfvEXT T
_glGetnUniformivEXT T
_glReadnPixelsEXT T
_glDeleteSemaphoresEXT T
_glGenSemaphoresEXT T
_glGetSemaphoreParameterui64vEXT T
_glIsSemaphoreEXT T
_glSemaphoreParameterui64vEXT T
_glSignalSemaphoreEXT T
_glWaitSemaphoreEXT T
_glImportSemaphoreFdEXT T
_glActiveShaderProgramEXT T
_glBindProgramPipelineEXT T
_glCreateShaderProgramvEXT T
_glDeleteProgramPipelinesEXT T
_glGenProgramPipelinesEXT T
_glGetProgramPipelineInfoLogEXT T
_glGetProgramPipelineivEXT T
_glIsProgramPipelineEXT T
_glProgramParameteriEXT T
_glProgramUniform1fEXT T
_glProgramUniform1fvEXT T
_glProgramUniform1iEXT T
_glProgramUniform1ivEXT T
_glProgramUniform1uiEXT T
_glProgramUniform1uivEXT T
_glProgramUniform2fEXT T
_glProgramUniform2fvEXT T
_glProgramUniform2iEXT T
_glProgramUniform2ivEXT T
_glProgramUniform2uiEXT T
_glProgramUniform2uivEXT T
_glProgramUniform3fEXT T
_glProgramUniform3fvEXT T
_glProgramUniform3iEXT T
_glProgramUniform3ivEXT T
_glProgramUniform3uiEXT T
_glProgramUniform3uivEXT T
_glProgramUniform4fEXT T
_glProgramUniform4fvEXT T
_glProgramUniform4iEXT T
_glProgramUniform4ivEXT T
_glProgramUniform4uiEXT T
_glProgramUniform4uivEXT T
_glProgramUniformMatrix2fvEXT T
_glProgramUniformMatrix2x3fvEXT T
_glProgramUniformMatrix2x4fvEXT T
_glProgramUniformMatrix3fvEXT T
_glProgramUniformMatrix3x2fvEXT T
_glProgramUniformMatrix3x4fvEXT T
_glProgramUniformMatrix4fvEXT T
_glProgramUniformMatrix4x2fvEXT T
_glProgramUniformMatrix4x3fvEXT T
_glUseProgramStagesEXT T
_glValidateProgramPipelineEXT T
_glFramebufferFetchBarrierEXT T
_glPatchParameteriEXT T
_glGetSamplerParameterIivEXT T
_glGetSamplerParameterIuivEXT T
_glGetTexParameterIivEXT T
_glGetTexParameterIuivEXT T
_glSamplerParameterIivEXT T
_glSamplerParameterIuivEXT T
_glTexParameterIivEXT T
_glTexParameterIuivEXT T
_glTexBufferEXT T
_glTexBufferRangeEXT T
_glTexStorage1DEXT T
_glTexStorage2DEXT T
_glTexStorage3DEXT T
_glBlendBarrierKHR T
_glDebugMessageCallbackKHR T
_glDebugMessageControlKHR T
_glDebugMessageInsertKHR T
_glGetDebugMessageLogKHR T
_glGetObjectLabelKHR T
_glGetObjectPtrLabelKHR T
_glGetPointervKHR T
_glObjectLabelKHR T
_glObjectPtrLabelKHR T
_glPopDebugGroupKHR T
_glPushDebugGroupKHR T
_glMaxShaderCompilerThreadsKHR T
_glFramebufferParameteriMESA T
_glGetFramebufferParameterivMESA T
_glDeleteFencesNV T
_glFinishFenceNV T
_glGenFencesNV T
_glGetFenceivNV T
_glIsFenceNV T
_glSetFenceNV T
_glTestFenceNV T
_glBlitFramebufferNV T
_glEGLImageTargetRenderbufferStorageOES T
_glEGLImageTargetTexture2DOES T
_glCopyImageSubDataOES T
_glBlendEquationSeparateiOES T
_glBlendEquationiOES T
_glBlendFuncSeparateiOES T
_glBlendFunciOES T
_glColorMaskiOES T
_glDisableiOES T
_glEnableiOES T
_glIsEnablediOES T
_glDrawElementsBaseVertexOES T
_glDrawElementsInstancedBaseVertexOES T
_glDrawRangeElementsBaseVertexOES T
_glDrawTexfOES T
_glDrawTexfvOES T
_glDrawTexiOES T
_glDrawTexivOES T
_glDrawTexsOES T
_glDrawTexsvOES T
_glDrawTexxOES T
_glDrawTexxvOES T
_glBindFramebufferOES T
_glBindRenderbufferOES T
_glCheckFramebufferStatusOES T
_glDeleteFramebuffersOES T
_glDeleteRenderbuffersOES T
_glFramebufferRenderbufferOES T
_glFramebufferTexture2DOES T
_glGenFramebuffersOES T
_glGenRenderbuffersOES T
_glGenerateMipmapOES T
_glGetFramebufferAttachmentParameterivOES T
_glGetRenderbufferParameterivOES T
_glIsFramebufferOES T
_glIsRenderbufferOES T
_glRenderbufferStorageOES T
_glFramebufferTextureOES T
_glGetProgramBinaryOES T
_glProgramBinaryOES T
_glGetBufferPointervOES T
_glMapBufferOES T
_glUnmapBufferOES T
_glCurrentPaletteMatrixOES T
_glLoadPaletteFromModelViewMatrixOES T
_glMatrixIndexPointerOES T
_glWeightPointerOES T
_glPointSizePointerOES T
_glPrimitiveBoundingBoxOES T
_glQueryMatrixxOES T
_glMinSampleShadingOES T
_glCompressedTexImage3DOES T
_glCompressedTexSubImage3DOES T
_glCopyTexSubImage3DOES T
_glFramebufferTexture3DOES T
_glTexImage3DOES T
_glTexSubImage3DOES T
_glGetSamplerParameterIivOES T
_glGetSamplerParameterIuivOES T
_glGetTexParameterIivOES T
_glGetTexParameterIuivOES T
_glSamplerParameterIivOES T
_glSamplerParameterIuivOES T
_glTexParameterIivOES T
_glTexParameterIuivOES T
_glTexBufferOES T
_glTexBufferRangeOES T
_glGetTexGenfvOES T
_glGetTexGenivOES T
_glGetTexGenxvOES T
_glTexGenfOES T
_glTexGenfvOES T
_glTexGeniOES T
_glTexGenivOES T
_glTexGenxOES T
_glTexGenxvOES T
_glTexStorage3DMultisampleOES T
_glBindVertexArrayOES T
_glDeleteVertexArraysOES T
_glGenVertexArraysOES T
_glIsVertexArrayOES T
_glFramebufferTextureMultiviewOVR T
_glShadingRateQCOM T
_ANGLEGetDisplayPlatform T
_ANGLEResetDisplayPlatform T
_vkBeginCommandBuffer T
_vkCreateFence T
_vkDestroyFence T
_vkEndCommandBuffer T
_vkGetDeviceQueue T
_vkGetDeviceQueue2 T
_vkGetFenceStatus T
_vkQueuePresentKHR T
_vkQueueSubmit T
_vkQueueWaitIdle T
_vkResetFences T
_vkWaitForFences T
_vkCmdSetEvent T
_vkCmdWaitEvents T
_vkCreateEvent T
_vkCreatePipelineCache T
_vkDestroyCommandPool T
_vkDestroyEvent T
_vkDestroyPipelineCache T
_vkGetEventStatus T
_vkResetEvent T
_vkSetEvent T
_vkCreateInstance T
_vkEnumerateInstanceExtensionProperties T
_vkEnumerateInstanceLayerProperties T
_vkEnumerateInstanceVersion T
_vkGetInstanceProcAddr T
_vkGetPhysicalDeviceSurfaceFormats2KHR T
_vkGetPhysicalDeviceSurfaceFormatsKHR T
_vkUpdateDescriptorSets T
_vkDestroyImageView T
_vkGetImageMemoryRequirements T
_vkAllocateCommandBuffers T
_vkCreateCommandPool T
_vkFreeCommandBuffers T
_vkResetCommandBuffer T
_vkCmdBindDescriptorSets T
_vkDestroyShaderModule T
_vkGetPipelineCacheData T
_vkCreateBuffer T
_vkCreateDevice T
_vkDestroyBuffer T
_vkDestroyDevice T
_vkDestroyInstance T
_vkEnumerateDeviceExtensionProperties T
_vkEnumerateDeviceLayerProperties T
_vkEnumeratePhysicalDevices T
_vkGetBufferMemoryRequirements T
_vkGetPhysicalDeviceFeatures T
_vkGetPhysicalDeviceFormatProperties T
_vkGetPhysicalDeviceImageFormatProperties2 T
_vkGetPhysicalDeviceProperties T
_vkGetPhysicalDeviceQueueFamilyProperties T
_vkGetPhysicalDeviceSurfaceSupportKHR T
_vkMergePipelineCaches T
_vkCmdBeginQuery T
_vkCmdBindIndexBuffer T
_vkCmdBindPipeline T
_vkCmdBindVertexBuffers T
_vkCmdBlitImage T
_vkCmdClearAttachments T
_vkCmdClearColorImage T
_vkCmdClearDepthStencilImage T
_vkCmdCopyBuffer T
_vkCmdCopyBufferToImage T
_vkCmdCopyImage T
_vkCmdCopyImageToBuffer T
_vkCmdDispatch T
_vkCmdDispatchIndirect T
_vkCmdDraw T
_vkCmdDrawIndexed T
_vkCmdDrawIndexedIndirect T
_vkCmdDrawIndirect T
_vkCmdEndQuery T
_vkCmdFillBuffer T
_vkCmdNextSubpass T
_vkCmdPipelineBarrier T
_vkCmdPushConstants T
_vkCmdResetEvent T
_vkCmdResetQueryPool T
_vkCmdResolveImage T
_vkCmdSetBlendConstants T
_vkCmdSetDepthBias T
_vkCmdSetLineWidth T
_vkCmdSetScissor T
_vkCmdSetStencilCompareMask T
_vkCmdSetStencilReference T
_vkCmdSetStencilWriteMask T
_vkCmdSetViewport T
_vkCmdWriteTimestamp T
_vkCreateSemaphore T
_vkFreeMemory T
_vkMapMemory T
_vkUnmapMemory T
_vkAcquireNextImageKHR T
_vkCreateFramebuffer T
_vkCreateSwapchainKHR T
_vkDestroyFramebuffer T
_vkDestroySemaphore T
_vkDestroySurfaceKHR T
_vkDestroySwapchainKHR T
_vkGetPhysicalDeviceSurfaceCapabilities2KHR T
_vkGetPhysicalDeviceSurfaceCapabilitiesKHR T
_vkGetPhysicalDeviceSurfacePresentModesKHR T
_vkGetSwapchainImagesKHR T
_vkCreateSampler T
_vkDestroySampler T
_vkCreateComputePipelines T
_vkCreateDescriptorSetLayout T
_vkCreateGraphicsPipelines T
_vkCreatePipelineLayout T
_vkCreateRenderPass T
_vkDestroyDescriptorSetLayout T
_vkDestroyPipeline T
_vkDestroyPipelineLayout T
_vkDestroyRenderPass T
_vkAllocateDescriptorSets T
_vkBindBufferMemory T
_vkCmdBeginRenderPass T
_vkCmdEndRenderPass T
_vkCreateBufferView T
_vkCreateDescriptorPool T
_vkCreateImage T
_vkCreateImageView T
_vkCreateQueryPool T
_vkDestroyBufferView T
_vkDestroyDescriptorPool T
_vkDestroyImage T
_vkDestroyQueryPool T
_vkFlushMappedMemoryRanges T
_vkGetQueryPoolResults T
_vkInvalidateMappedMemoryRanges T
_vkAllocateMemory T
_vkBindBufferMemory2 T
_vkBindImageMemory T
_vkBindImageMemory2 T
_vkCreateSamplerYcbcrConversion T
_vkCreateShaderModule T
_vkDestroySamplerYcbcrConversion T
_vkGetBufferMemoryRequirements2 T
_vkGetDeviceProcAddr T
_vkGetImageMemoryRequirements2 T
_vkGetPhysicalDeviceExternalFenceProperties T
_vkGetPhysicalDeviceExternalSemaphoreProperties T
_vkGetPhysicalDeviceFeatures2 T
_vkGetPhysicalDeviceMemoryProperties T
_vkGetPhysicalDeviceMemoryProperties2 T
_vkGetPhysicalDeviceProperties2 T
_vkCreateMetalSurfaceEXT T
_vkGetPhysicalDeviceImageFormatProperties T
_vkDeviceWaitIdle T
_vkGetDeviceMemoryCommitment T
_vkGetImageSparseMemoryRequirements T
_vkGetPhysicalDeviceSparseImageFormatProperties T
_vkQueueBindSparse T
_vkGetImageSubresourceLayout T
_vkResetDescriptorPool T
_vkFreeDescriptorSets T
_vkGetRenderAreaGranularity T
_vkResetCommandPool T
_vkCmdSetDepthBounds T
_vkCmdUpdateBuffer T
_vkCmdCopyQueryPoolResults T
_vkCmdExecuteCommands T
_vkEnumeratePhysicalDeviceGroups T
_vkGetPhysicalDeviceFormatProperties2 T
_vkGetPhysicalDeviceQueueFamilyProperties2 T
_vkGetPhysicalDeviceSparseImageFormatProperties2 T
_vkGetPhysicalDeviceExternalBufferProperties T
_vkGetDeviceGroupPeerMemoryFeatures T
_vkCmdSetDeviceMask T
_vkCmdDispatchBase T
_vkGetImageSparseMemoryRequirements2 T
_vkTrimCommandPool T
_vkGetDescriptorSetLayoutSupport T
_vkCreateDescriptorUpdateTemplate T
_vkDestroyDescriptorUpdateTemplate T
_vkUpdateDescriptorSetWithTemplate T
_vkCreateRenderPass2 T
_vkCmdBeginRenderPass2 T
_vkCmdNextSubpass2 T
_vkCmdEndRenderPass2 T
_vkCmdDrawIndirectCount T
_vkCmdDrawIndexedIndirectCount T
_vkGetSemaphoreCounterValue T
_vkWaitSemaphores T
_vkSignalSemaphore T
_vkGetBufferDeviceAddress T
_vkGetBufferOpaqueCaptureAddress T
_vkGetDeviceMemoryOpaqueCaptureAddress T
_vkResetQueryPool T
_vkGetPhysicalDeviceToolProperties T
_vkCmdBeginRendering T
_vkCmdBindVertexBuffers2 T
_vkCmdBlitImage2 T
_vkCmdCopyBuffer2 T
_vkCmdCopyBufferToImage2 T
_vkCmdCopyImage2 T
_vkCmdCopyImageToBuffer2 T
_vkCmdEndRendering T
_vkCmdPipelineBarrier2 T
_vkCmdResetEvent2 T
_vkCmdResolveImage2 T
_vkCmdSetCullMode T
_vkCmdSetDepthBiasEnable T
_vkCmdSetDepthBoundsTestEnable T
_vkCmdSetDepthCompareOp T
_vkCmdSetDepthTestEnable T
_vkCmdSetDepthWriteEnable T
_vkCmdSetEvent2 T
_vkCmdSetFrontFace T
_vkCmdSetPrimitiveRestartEnable T
_vkCmdSetPrimitiveTopology T
_vkCmdSetRasterizerDiscardEnable T
_vkCmdSetScissorWithCount T
_vkCmdSetStencilOp T
_vkCmdSetStencilTestEnable T
_vkCmdSetViewportWithCount T
_vkCmdWaitEvents2 T
_vkCmdWriteTimestamp2 T
_vkCreatePrivateDataSlot T
_vkDestroyPrivateDataSlot T
_vkGetDeviceBufferMemoryRequirements T
_vkGetDeviceImageMemoryRequirements T
_vkGetDeviceImageSparseMemoryRequirements T
_vkGetPrivateData T
_vkSetPrivateData T
_vkQueueSubmit2 T
_vkCreateHeadlessSurfaceEXT T
_vkGetPhysicalDeviceDisplayPropertiesKHR T
_vkGetPhysicalDeviceDisplayPlanePropertiesKHR T
_vkGetDisplayPlaneSupportedDisplaysKHR T
_vkGetDisplayModePropertiesKHR T
_vkCreateDisplayModeKHR T
_vkGetDisplayPlaneCapabilitiesKHR T
_vkCreateDisplayPlaneSurfaceKHR T
_vkCreateSharedSwapchainsKHR T
_vkGetDeviceGroupPresentCapabilitiesKHR T
_vkGetDeviceGroupSurfacePresentModesKHR T
_vkGetPhysicalDevicePresentRectanglesKHR T
_vkAcquireNextImage2KHR T
_vkGetPhysicalDeviceDisplayProperties2KHR T
_vkGetPhysicalDeviceDisplayPlaneProperties2KHR T
_vkGetDisplayModeProperties2KHR T
_vkGetDisplayPlaneCapabilities2KHR T
_MTLCreateSystemDefaultDevice U
_OBJC_CLASS_$_MTLRenderPassDescriptor U
_OBJC_CLASS_$_MTLTextureDescriptor U
_OBJC_CLASS_$_MTLVertexAttributeDescriptor U
_OBJC_CLASS_$_MTLDepthStencilDescriptor U
_OBJC_CLASS_$_MTLSamplerDescriptor U
_OBJC_CLASS_$_MTLRenderPipelineDescriptor U
_OBJC_CLASS_$_MTLStencilDescriptor U
_OBJC_CLASS_$_MTLCompileOptions U
_OBJC_CLASS_$_MTLFunctionConstantValues U
_OBJC_CLASS_$_MTLRenderPipelineColorAttachmentDescriptor U
_OBJC_CLASS_$_MTLVertexBufferLayoutDescriptor U
_OBJC_CLASS_$_MTLSharedEventListener U
_OBJC_CLASS_$_MTLVertexDescriptor U
_MTLCopyAllDevices U
_abort U
_memcmp U
_memmove U
_strcmp U
_strlen U
___stack_chk_fail U
___stack_chk_guard U
_memcpy U
_memset U
__NSConcreteGlobalBlock U
_dispatch_once U
___bzero U
_pthread_create U
_pthread_setspecific U
_memchr U
_snprintf U
_close U
_dup U
_memset_pattern16 U
_strstr U
___error U
_poll U
__DefaultRuneLocale U
_OBJC_CLASS_$_CALayer U
__Unwind_Resume U
_objc_msgSend U
_CFRelease U
_CFRetain U
_IOSurfaceAlignProperty U
_IOSurfaceGetBaseAddressOfPlane U
_IOSurfaceGetBytesPerElementOfPlane U
_IOSurfaceGetBytesPerRowOfPlane U
_IOSurfaceGetHeightOfPlane U
_IOSurfaceGetPlaneCount U
_IOSurfaceGetWidthOfPlane U
_IOSurfaceLock U
_IOSurfaceUnlock U
_kIOSurfaceBytesPerRow U
_OBJC_CLASS_$_CAMetalLayer U
_objc_alloc U
_objc_msgSend_stret U
_objc_release U
_pthread_getspecific U
_pthread_key_create U
_vsnprintf U
_write U
_ldexp U
_malloc U
_pthread_cond_signal U
_pthread_cond_timedwait U
_pthread_cond_wait U
_pthread_mutex_init U
_pthread_mutex_lock U
_pthread_mutex_unlock U
_gettimeofday U
_pthread_self U
_strcpy U
_sysconf U
___maskrune U
_fclose U
_fopen U
_fread U
_fseek U
_getenv U
_free U
_strncpy U
_CFDataGetBytePtr U
_CFBundleCopyResourcesDirectoryURL U
_OBJC_CLASS_$_NSMutableDictionary U
___CFConstantStringClassReference U
_kCFAllocatorDefault U
_CFBundleGetMainBundle U
_CFURLGetFileSystemRepresentation U
_OBJC_CLASS_$_NSMutableArray U
_objc_autoreleasePoolPop U
_objc_autorelease U
_OBJC_METACLASS_$_NSObject U
_objc_autoreleasePoolPush U
_objc_retain U
_objc_msgSendSuper2 U
__objc_empty_cache U
_objc_enumerationMutation U
_aligned_alloc U
_posix_memalign U
___memcpy_chk U
_logf U
_strncmp U
___tolower U
_OBJC_CLASS_$_NSProcessInfo U
_sscanf U
_CGMainDisplayID U
_dlclose U
_dlopen U
_dlsym U
_CGRectGetHeight U
_CGRectGetWidth U
_OBJC_CLASS_$_CAOpenGLLayer U
_OBJC_METACLASS_$_CAOpenGLLayer U
_pthread_mutex_destroy U
_NSLog U
_OBJC_CLASS_$_NSString U
__NSConcreteStackBlock U
_clock_gettime U
_pthread_cond_broadcast U
_pthread_cond_destroy U
___cxa_atexit U
_realloc U
_fflush U
_fseeko U
_ftello U
_fwrite U
___stderrp U
___stdinp U
___stdoutp U
_getc U
_ungetc U
____mb_cur_max_l U
___maskrune_l U
___toupper U
_asprintf_l U
_catclose U
_catgets U
_catopen U
_freelocale U
_mbrlen_l U
_mbrtowc_l U
_mbsnrtowcs_l U
_mbsrtowcs_l U
_mbtowc_l U
_snprintf_l U
_sscanf_l U
_strftime_l U
_strtod_l U
_strtof_l U
_strtold_l U
_strtoll_l U
_strtoull_l U
_wcrtomb_l U
_wcslen U
_wcsnrtombs_l U
_pthread_mutex_trylock U
_pthread_mutexattr_destroy U
_pthread_mutexattr_init U
_pthread_mutexattr_settype U
_strtol U
_strtoul U
_strerror_r U
_pthread_join U
_vfprintf U
_fputc U
__Unwind_DeleteException U
__Unwind_RaiseException U
_pthread_once U
__Unwind_GetIP U
__Unwind_GetLanguageSpecificData U
__Unwind_GetRegionStart U
__Unwind_SetGR U
__Unwind_SetIP U
_calloc U
_pthread_mach_thread_np U
__os_log_default U
__os_log_impl U
_os_log_type_enabled U
_strrchr U
___sincosf_stret U
_tanf U
_strchr U
_pthread_key_delete U
_atoi U
__NSGetExecutablePath U
_mach_absolute_time U
_mach_timebase_info U
_chdir U
_dladdr U
_dlerror U
_getcwd U
_setenv U
_unsetenv U
___strncat_chk U
_fputs U
___strncpy_chk U
_getegid U
_geteuid U
_getgid U
_getuid U
_strtok U
___strcpy_chk U
_access U
___exp10 U
_closedir U
_dirname U
_feof U
_ftell U
_getpid U
_opendir$INODE64 U
_proc_pidpath U
_readdir$INODE64 U
_strcspn U
_CGDisplayIDToOpenGLDisplayMask U
_IOIteratorNext U
_IOObjectRelease U
_IORegistryEntryCreateCFProperty U
_IORegistryEntryGetParentEntry U
_IORegistryEntryGetRegistryEntryID U
_IORegistryEntryIDMatching U
_IORegistryEntrySearchCFProperty U
_IOServiceGetMatchingService U
_IOServiceGetMatchingServices U
_IOServiceMatching U
_kIOMasterPortDefault U
_exp2f U
_powf U
_acosf U
_acoshf U
_asinf U
_asinhf U
_atan2f U
_atanf U
_atanhf U
_cosf U
_coshf U
_expf U
_modff U
_sinf U
_sinhf U
_tanhf U
_exit U
_fprintf U
_dispatch_once_f U
dyld_stub_binder U
_rewind U
